In the fall of 2002, Kristula took a class with a new professor, Yuko Oda, who was teaching advanced uses of Macromedia Director software. Kristula developed a small, silly game in under four weeks, all while completing three additional classes. In the spring of 2003, Albright College began requesting proposals for ten-week summer grant projects. Kristula approached Oda, suggesting the possibility of the game, and Oda signed on as faculty collaborator. After some debate, the college approved the project, which commenced on June 2, 2003 -- with a $500 budget.
Over the course of the next ten weeks, Kristula and Oda researched current essays and books on the healing through visualization therapies, focusing on stress relief and the power of the Shaman of old (Shamanism refers to a variety of traditional beliefs and practices, that involve the ability to diagnose, cure, and sometimes cause illness because of a special relationship with, or control over, spirits). After four weeks of research, programming and art development began. Public beta 1 is the product of this ten week project, and while it needs a little bit of work here and there, overall the designers are satisfied with the project.
Creative visualization is the technique of using one's imagination to
visualize specific behaviors or events occurring in one's life. Creative visualization is distinguished from normal daydreaming in that Creative visualization is done in the first person and the present tense – as if the visualized scene were unfolding all around you. This is yet another way for me to "visualize" killing the cancer cells. Now go forth and kill my cancer cells!